idk who these nerds are whereβs donovan |
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is the portal wide enough that aiden could help? we should endeavor to find a way to suggest that he should try to slam it too without necessarily suggesting we need it |
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the portal breaks |
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|
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This may be too heavy for you, but you know just who can move it. You tell Nicola to keep an eye out, and have Aiden get in position. THREE! |
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Just kidding, thatβs not what actually happened. That was drawn by nice and cool friend that I got the cool commissions from. What did happen, though, is pretty similar: Somewhere, far awarβ¦ aaAAAAAAAAA-whump! Well, this is it. This is how youβre going to die. Starving to death, unable to move, under an incredibly heavy, hard and strangely warm pile of rocks. |
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gg |
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blurt out our true feelings in our mortality-induced dread |
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You thought you were being crushed by a rock, but it wasnβt a rockβ¦ it was a rockβ¦ lobster! Actually, thatβs also wrong, it was Aiden. You decide to take a look around the room. Huh. |
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After having Aiden peek through to make sure itβs safe (you didnβt tell him that reason, naturally) you look through the curtain. HUH. |
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oh man 5 bux that one or both of these little windows is a one way teleporter |
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naturally curious to take a peek inside those jars - some of them look kind of like birds see if you can push the curtain a bit to one side on your way in so you donβt lose visual contact w/ ur bud β§ Edited by a small rat at 2018-01-27 18:33:192018-01-27 18:33 |
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My buddy aiden |
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i feel like this is something that i should know but why does Klaus have a burny hand β§ Edited by a small rat at 2018-01-27 18:47:252018-01-27 18:47 |
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plasma accident when he was young or something like that |
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It looks safe enough, so you decide to look around the room. Aidenβs right. This place does look very different. For instance, those cups- This cup looks different from those in the first ruins you explored, and itβs even painted! Thereβs some gross black crap on the bottom, too. If you were an archaeologist, this would probably be very illuminating. |
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never came up tbh |
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On a hunch, you decide to check your cell phone. Thereβs no connection in here, which makes sense, but apparently at some point between when you started exploring the labyrinth and now you did have a connection, because it downloaded a new message. There is one other thing you want to try, though. Those blocks on either side of this bridge look very familiar, so if you were to slowly lower this cup below the bridge- -while looking into it from above, then something like this- -should happen! Interesting. They moved the portal into a different room and halfway dug it into the ground. If you were an archaeologistβ¦ |
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clearly we need an archaeologist |
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but first we should check our message |
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is our phone the kind that can take photos b/c if so we should stick the lens through the portal and get a quick snap |
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we should be able to tell if itβs a 2 way portal b/c of the cup, if itβs a one way be careful~ |
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You decide to try to take the cup with you, both because you think you might need one and because you want to see if the portal is also one-way. As you attempt to pull the cup upwards your hand slips off it, because itβs being held in place by the portal. Must be one way. Interestingly, when you let go of the cup it starts to fall but decreases in speed as it gets further down. Eventually, it comes to a halt. Very interesting. You decide to check the message on your phone, as well. Thatβs a bummer thatβs Mitch is going to be here late, youβre really looking forward to seeing him. Although you guess you shouldnβt be exploring these ruins too late, since you donβt get reception here and wonβt be able to pick up Mitchβs call. |
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alright lets get out of here |
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look at the thing in the bowl but no touchy |
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You decide to inspect the bowl a little closer. You thought the scratches in the paint might be in some sort of pattern, but they appear to just be random. Alsoβ¦ now that youβre looking at it up close like this, the black stuff on the bottom of the bowl looks a lot less like magical corruption, and a lot more like that plate from Bettinaβs old roommate you found when you moved in. Ok, well thatβs a little less interesting. You take a peek out the doorway into the hall beyond. |
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You decide to open the second door on the left. Actually, that should be you decide to try to open the second door on the left. Youβre not sure how they managed it with just wood and rope, but this door is shut pretty tight! Now, you could use your plasma to just burn the door down, but you donβt think the archaeologists would be too happy with that one. Especially, since youβve got a friend whoβll probably be able to just force this door open! Now, where is he? |
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what are the rules of this adventure |
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u suggest things to do next and yea!! |
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i suggest we investigate that black stuff further down the corridor. is it the same stuff thatβs in the bowl? whatβs that orange stuff around on the floor? what happens if we pick up the rod/arrowhead thing? can we touch it to other things, like rub the arrowhead part on the wall and see what happens? also thereβs a trail of black stuff going into the second door on the right. whatβs up with that? kick that door down letβs see |
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You use your special proximity talking feature, your voice, to locate Aiden. Heβs still back in there? You want to tell him that thereβs no way that would happen, but you remember how heavy he was when he was lying on top of youβ¦ ======================================================================================
yea u just post what u think Klaus should do, like this. except that i already started drawing the update before you posted this so i didnt take any of this into it, sorry. theres also an lgoaa topic on eti so when u see an update like this that doesnt mention posts on this website they came from there. i do like when people read and post tho so thanks for reading and posting! |
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i like to read and make the posts |
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my previous suggestions still stand btw |
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A more stable way across? You need something solid to test it out, but youβre pretty sure this will workβ¦ That was pretty obvious. As you head back through the next room, you decide to check on one thing that seemed interesting to you- that strange orange stuff. Interesting, it looks like wax, and it appears to have melted from certain places, but there doesnβt appear to be any wicks in it. You bet the archaeologists will get a real kick out of this. Unfortunately, it doesnβt mean that much to you. You head on back to where you were before. ============================================================================= |
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Obviously, since three of these doors look the same, and one looks different, you should try opening the different one. Aiden grabs hold of it, andβ¦ Thatβs an interesting way to keep a door a door closed. Prevents one guy from just sneaking in and taking your stuff, at least. That trail leading into the room, the giant stone keeping it closed, whatever is in here, itβs gotta be impressive! You wonder if itβs- Oh. Well, that explains the trail, at least. |
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examine the red thing |
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Not that interesting, but perhaps there is somethingβ¦ ββ¦On the back wall, maybe. Hey, Aiden, could you move those rocks at the back away from the wall for me, so I can go take a look?β Okay, Aiden, you can figure this out. You can move to any adjacent square thatβs not Xβed off, but not diagonally. You can move any of the three large rocks- if you move up to one of them and grab a side, you can pull it back along with you as you take a step back, or push it forwards ahead of you as you take a step forwards, but you canβt take a sideways step and pull them laterally. You also canβt push or pull them into the wall or Xβed off spaces, or a space you occupy. Your goal is to clear a space adjacent to each of the white wall sections marked with β???,β so that Klaus can take a look. Granted, you could just move shovel the small pieces of stone out of the way to clear some Xβed spaces, or move the medium-sized ones, but that would take a lot of time, and youβre sure you can do this faster this way. |
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After a little bit of planning, you figure it out. Perfect! Now thereβs a clear path to the back wall, and itβs completely uncovered. Now, where did Klaus go? Hereβs where Klaus went- Farther down the hallway/cave, there appears to be some sort of bizzare, shifting red fieldβ¦ Oh wait, no. It was just a red curtain with the bright cave entrance behind it. |
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watch out it might be a teleporter! maybe stick something in it |
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Before you go through the curtain you want to check and make sure thereβs nothing fishy going on, so you kick a rock through it. You heard the rock hit the ground, so youβre pretty sure itβs fine. You wonder what could possibly be so bright on the other side of this curtainβ¦ Oh, itβs just the cave entrance. And a whole bunch of natural light. Ow. |
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You decide to head out of the cave to take a bit of a look around, and see if you can get cellphone signal. The first thing you want to do is get in contact with someone at the dig site. If you had a fancy new phone, you could probably just look up that girlβs number, but you donβt. Fortunately, you have the number for the Your City Adventurers Guild Information Desk. You ask the clerk for to be transferred to the Archaeologists guild, and ask that clerk to be transferred to Caroline. You give her a brief explanation of the puzzles you and Kitty solved, and where all you went to. In the meantime, Aiden is carefully inspecting the back wall that he just moved the giant stones away from. Presumably, He thinks you had a good reason for thinking there might be a secret passage back there. Unfortunately, heβs wrong. Aiden doesnβt find anything special while you finish up the call with Caroline. Now that thatβs done, you decide to follow-up on the message Mitch sent you at some point while you were exploring. Oh geez, youβre gonna get to see Mitch again so soon! What do you want to tell him? |
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While Klaus is outside doing whatever it is heβs doing, Aiden decides to check out another one of the doors. After applying a bit of muscle, Aiden manages to open the doorβ¦ Interesting. Very interestingβ¦ But, unlike Aiden, you arenβt there to look at it. Youβre talking to your on-again-off-again boyfriend, Mitch! In fact, youβre telling him about the fight you had with those bugs. Perhaps not as honestly as possible, but still. Now youβre looking forward to tonight even more. |
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Mitch is so cute. So cuteβ¦ While you were on the phone, it looks like you missed something- The call was from an unknown number, so you check the text to see if it explains the callβ¦ The next line of the text just tells you the number to call back to. Well, whoever it is, they know your name, so you probably at least know them. Well, if itβs someone you know, and theyβre in trouble, you should probably see whatβs up. You give the unknown number a call. Hmmβ¦ That voice sounds familiar, but who? |
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That voice sounds like your roommateβs little brother, Joachim! You wonder whatβs the matter? Hmmβ¦ |
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This is probably some sort of misunderstanding⦠Hmm⦠Do you know anyone that looks like that, but also try to avoid Joachim? |
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You can only think of one person that might fit the descriptionβ¦ Joachim is definitely a spooky boy, but you believe him that heβs not a vampire. If it is Donovan thatβs following him, all you need to do is let him know that. So you give Donovan a call, and ask him what heβs up to. Ok, then itβs not Donovan. You tell him about whatβs going on with your room-matesβ little brother. Oh yeah, those vampire were totally wearing maroon, werenβt they? But why would a vampire- if that is, in fact, whoβs following Joachim- be interested in some kid? |
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Now that youβve got that cleared up, you hang up and call Joachim back. Hmm, he does have a point. Bettina made you go along with him the other day to help when he clearly didnβt need help. But this time it sounds like he might actually need help? β§ Edited by meepches at 2018-04-18 05:10:032018-04-18 05:10 |
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Well, heβs a little rude, but heβs not a bad kid. You decide that youβre going to help out Joachim. Of course, you have no idea how to get home from here. Maybe if you go back inside you can figure something out. Hm? |
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a portal perhaps?! |
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You call for Aiden, so that you can both check out the portal together. Looks like Aiden has already checked out the portal without you. How rude. |
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letβs talk to caroline |
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looks like we can wrap up this ruins stuff soon |
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So, what exactly is up? It sounds kinda like you guys are done here. Which is good, since youβve got something else you need to do, anyways. Wellβ¦ you could try talking Kitty into it. |
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we should give kitty some time to be with aiden |
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No, you shouldnβt try to talk Kitty into it, sheβs fine. You give her a hug and wish her luck on her way. Good for them. You head outside, while you think about what to do. Since Your City does not have a standalone Archaeologists Guild, it operates from inside the Magicianβs Guild. Considering the sorts of skills archaeologists have, it was either that, or the Rogueβs Guild, and having a bunch of priceless artifacts in the Rogueβs Guild seemed like a bad idea. And it turns out that you did think of what to do while heading outside! You give Beth, the witch, a call and see if she wants to help you out with Joachim. You tell her to meet up with you outside the Magicians Guild Hall and hang up. Now what? You need to go help Joachim with his probably vampire problem, but whatβs your plan there? |
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confront the probably vampire directly and ask whats up and how are they doing today |
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love she way sheβs using her phone lol |
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While waiting for Beth, you decide to review the spells available for both you and Joachim, so you can figure out your course of action. You donβt really know much about Joachim, so you donβt have any idea of what spells he knows other than the basics youβd expect any level 18 Necromancer to know. Every magician learns how to conjure water and to do simple tricks, so heβd obviously know those two. Summoning undead is pretty complicated, so he might or might not have finished learning a summoning spell yet. Heβd definitely have learned some sort of attack spell, though, basically all the disciplines you can study start you off with one of those. Beyond that, itβs a mystery. He might have learned spells from some extra-curriculars, but Joachim doesnβt really seem like that sort of guy. As for you, you only know two βreal spells,β Conjure water and Prestidigitation. Everything else you know how to do is some combination of summoning and controlling plasma, but youβve developed quite a few techniques that could be taught as spells by themselves: Plasma Pal, Plasma Punch, Plasma G- wait. All of a sudden, you feel a powerful source of dark magic approaching you from behindβ¦ It feels like it could be some sort of ghost, or vampire, orβ¦ |
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hello Beth |
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is this dungeons and dragons |
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yes |
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It could be some sort of ghost, or vampire, orβ¦ a witch! Like your buddy, Beth, the witch. You give Beth the quick rundown of the situation: Beth can summon witchfyre, either to use as a light source or to burn enemies. She can summon a small portion of swamp up out of the ground, and bring forth grasping hands from the bog. She can use her dark magic to create fearsome illusions and she also knows a variety of curses: Curse of weakness, Curse of clumsiness, Curse of frailty, and so onβ¦ She knows a variety of other spells, too, but theyβre not really practical for combatβ¦ |
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what kinda spells |
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hey yall im on vacation so updates might be pretty slow for about week |
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Letβs see what happens if you combine Bethβs witchfyre with your plasma palβ¦ Your plasma pal has some autonomy, but is not very powerful, and Bethβs witchfyre is very powerful, but canβt move on itβs own. Surely, the combination of the two should be an incredibly powerful destructive force, it should beβ¦ really cute? |
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is this the new paper mario |
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very kawaii but is it useful π€ |
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OK, enough goofing off. To stop this vampire, youβre going to want a plan. Joachim is in the Magicianβs Guild hall, and there are plenty of places you could think of to intercept a vampire stalker there. If you just call up Joachim again, you can tell him where to go so that the two of you can help him with his little problem. You could arrange to pass him in the hallway and see if you can stop the vampire as you pass, or tell him to go to the library or cafeteria and try to spy where theyβre observing Joachim from, or tell him to leave the guild and maybe watch the exit behind him to try and see the vampire leave. Perhaps something else? Whatβs your plan? |
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i still havent read all the shit i missed |
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Youβve just thought of the 100% perfect place to confront that vampire. Assuming that the main owner is back, that is. Oh, and also assuming Joachim is fine waiting a few hours as well, you guess. The truck does drive somewhere to pick up more ingredients between meals, and probably also take a break. Maybe you should think of something elseβ¦ |
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theres 4, actually |
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donovanae |
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Though you go there frequently, you feel like Joachim has probably looked at a map of the Magicianβs Guild more recently than you, and might have a better idea of the best place to catch that tail. So you dial him up, and ask for his idea, making sure to let him know you have a witch with you to help out. Joachim suggests doing it in the cafeteria. Heβs going to sit in the middle of the cafeteria, facing away from the main entrance. Naturally, the stalker will sit somewhere that Joachim canβt see, so they will sit somewhere on the half of the cafeteria near the main entrance. At some point, you and Beth will both enter through opposite side doors closest to the main entrance. Having one of you on each side of the room will give you complete view of the room, making it impossible for the stalker to elude you. Sounds like a good plan, right? |
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densely packed hitlers |
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seems like a decent plan |
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That plan sounds mostly good, so you tell Joachim youβre going to do that and hang up. Youβve got a good idea to check the stalker out before you two attempt to stop them, and see if you can do it alone or if youβll need more help. Darn! Now what are you supposed to do? Oh, now that she mentions it, you do vaguely recall something like thatβ¦ So how do you want to waste time? Chat up Beth? Maybe play that trivia game you have on your phone? β§ Edited by meepches at 2018-07-06 01:58:442018-07-06 01:58 |
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You decide to check your phone to see if the Archaeologists Guild has paid you for your adventuring yet⦠Nothing yet. Are they still processing quest rewards by hand over there? |
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because she nasty |
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Oh geez, thatβs way better than your βPlatelet Pal was too sticky!β punchline. Maybe you should pretend thatβs what you were going to say all along, or distract her or something. |
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write that down in our phone or something it was a good one gotta remember it |
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Youβve got a good idea for something to say to prank her. Plus, itβs not entirely untrue, so thatβs a bonus. Here goes: Wait, what? |
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is the end of the adventure just everybody fuckin |
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awkwardly change subject |
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you gotta sign up for the patreon for that |
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give πusπtheπlinkπ |
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pet the kitty |
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There is a very important step you must do before you start your little plan, and that is petting the cat. |
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cute |
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After a short walk, and many pets, you arrive at the cafeteria. You push the door open, and as it slowly closes, you release Bethβs cat inside. While sheβs inside, Beth uses her psychic βcatβnection to get a picture of whatβs inside. Itβs between lunch and dinner, so thereβs not a lot of people there right now. The cat easily finds Joachim. Heβs sitting in the middle, looking away from the entrance, as planned. Surprisingly, the person following him (maroon jacket, white hair) is simply seated two tables back, eating by himself and pretending to read a book. Also in the cafeteria are a few couples eating together, a group of nerds playing dice games, and some other people studying, although much less conspicuously. Thereβs also some bugs, which the cat is very interested in. |
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grab a snack and sit down right next to mr stalker and make small talk |
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You decide to go talk to Joachim, so you can get any additional details about the guy before you sit down and talk with him. Oh. |
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oh Klaus youβre so silly |
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Welcome to the worldβs first Slow Time Event! You have 10 minutes to press βW,β and save Klaus from an embarrassing fate. |
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W |
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good thing tiko was here |
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With the success at the STE, you manage to catch yourselfβ¦ β¦and assume the position, ready to chase after your target! You have 10 minutes to press βA,β and get a good running start. β§ Edited by meepches at 2018-08-19 05:41:142018-08-19 05:41 |
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whoops |
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You jump ahead, and start running across the tops of the tables after the creep! To jump across the tables, you must press βAβ rhythmically, and since this is a slow-time event, that rhythm is 10 minutes. Iβm going to give you 30 minutes to press βAβ to start, but then 10, 20, and 30 minutes after that, you must press βAβ again. Thereβs more leniency than youβd get on a quick-time event on the rhythmic presses, but try to keep it within 30 seconds on either side. (I promise this is the last one) |
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A |
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A |
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A |
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A |
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The stalker is approaching the exit door to the cafeteria! Youβve got to act fast! You leap from table to table after him, when you finally reach the last oneβ¦ You might not be able to catch him before he gets out the door, but youβll definitely be hot on his heels! |
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persist in the doomed world you have created |
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i would say electrify the door but its probably not a good idea to beat up random students in the cafeteria |
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Youβre close on his tail, but not close enough to catch him. Perhaps if you were to create some sort of illusion you could trick him into running the wrong way. You probably didnβt trick him into thinking those are you. However, you did manage to distract himβ¦ β¦And Beth takes advantage of the situation! |
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lmao |
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Bethβs trick gives you enough time to run up and get close to the stalker and- Now, that he doesnβt have his glasses to hide behind, letβs see who this really isβ¦ Huh. No clue who this is. |
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Somethingβs off about this guy, is he a vampire at all? Only one way to check. Well, thatβs not actually true, but thereβs only one way for you since you donβt have a mirror or holy symbol on you. I mean, theyβre sharper than average, but those are definitely not vampire teeth. He is pretty cute, you guess. |
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lol |
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He doesnβt seem so bad, but you should ask him a few questions before letting him goβ¦ After you pull him to his feet, he flinches away. He doesnβt seem so bad, but if he thinks you should be beating him up for some reason, you wonder what he actually was doingβ¦ |
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Whatever heβs doing, you decide to hear him out before you decide if you should beat him upβ¦ That sounds reasonable, and even like something you might want to help out with, except for the fact that Joachim doesnβt seem to recognize the guy. Hmm. |
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He seems legit, but you figure you should do something just to make sure. Good, youβre glad to see that heβs- Wait, is he actually trying to use the oldest trick in the book? |
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dont look |
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You grab his wrist as you pivot to look at where heβs pointing, just to be safe. And whatβs heβs pointing at isβ¦ |
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lol, nice |
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You almost want to just throw Phil into battle with these guys, but perhaps you can make him throw himself into battle instead. How are you guys going to do this? |
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chase them away with your nudity |
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You donβt have anything thatβs specifically for fighting vampires, so youβre not quite sure what to do. If you could get some sunlight in here, that would certainly help, but thereβs no windows in this room. Actually, the sun- itβs basically just a giant ball of plasma, right? What if you were to make your own? Itβs not as big as the sun, but itβs much, much closer, so hopefully this will do the trick. It seems to have stopped the big guy in his tracks, although the little guy is still getting away. |
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can we dual plasma things |
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Youβve got a couple ideas for tricks you could pull in this situation, but unfortunately with this amount of plasma, you canβt do any of them, so you simply bring it closer. You canβt simply disperse this much plasma quickly and as you shrink the plasma ball the vampire would surely realize what was going on and hit you, and if you were to throw it, not only would the blast hurt you as much as it hurts the vampire, but it would cause damage to the cafeteria and youβd probably get sent to a prison tower for it. Granted, youβd probably be returned fairly quickly, once they realized- wait a minute- Where are the security golems? They re-tuned them a few years ago because they were way too sensitive, but surely a fight breaking out in the cafeteria should get their attention. But thatβs of no matter to you right now, because you are εζ¦ ηΎδΈζΉ- that is, you are Miyako Mikata. You participated in the raid the other day, but your payment- which you should have automatically received on your phone by now- has not arrived, despite your friend who participated getting hers already. The person at the front desk directed you to the payment systems office, back where all the computer nerds work. But thatβs weird- you just heard a loud thump from one of the rooms. β§ Edited by meepches at 2018-12-11 04:16:232018-12-11 04:16 |
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oo |
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You notice a noise! Ever since you got your super suit your body language has gotten much more extreme. It helps to show people how you feel, since they canβt see your face when youβre wearing it. Of course, you tend to look kind of silly when youβre not wearing it, but thatβs a small price to pay. But thatβs of no matter now- something is definitely going on in there. You move closer to listen. It sounds likeβ¦ something being dragged across a carpet. Then the sound of some light metal doors closing. |
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investigate |
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You crack open the door ever so slightly a take a peek through. Hmmβ¦ Looks relatively normal for one of these computer nerd offices, and- oops! It looks like he saw you, he gets up and scrambles towards the door. Sure, OK, youβll leave, but first- You ask him what the noise was. So the noise was him dragging a computer across the carpet and putting it in the cabinet? That doesnβt seem right. You feel like you saw something when you were peeking in that makes that impossible. |
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spiderweb! |
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But that canβt be right, there were cobwebs on that computer! Did he just not see them or- Ok, somethingβs definitely wrong here! |
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time for HENSHIN |
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You must be sure that thereβs something wrong here, because if you punch down a door to one of these offices for no reason, youβll be in big trouble. That being said, you attempt to punch through the door. |
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Youβve got a serious hunch somethingβs wrong here, so you donβt listen to the man when he tells you to stop. Maybe now heβll tell you whatβs really going onβ¦ Elizabeth? Is that someone you should kn- Oof! |
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ganbare |
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With your heroic reflexes, you manage to get your knees up just before you are slammed into the wall. As you hit the wall, you manage to knee your assailant in the midsection, forcing them to get off you. Now youβre ready to fight for real. And it looks like they are, too. |
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You quickly go over your fighting styles in order to decide to how to combat this vampire lady. Your two fighting styles, Karate and Puroresu, seem like they would both be equally effective against her, as far as you can tell so far. There are some that look down on puroresu, but one of those techniques allowed you to score your first point on your older brother when the two of you sparred as kidsβ¦ How did you do that again? You must have- Whoops! You canβt go into a side story inside another side story! Maybe you should just decide how to attack the vampire. |
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puroresu -> suplex |
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You decide to use an all-time classic Puroresu technique to attack. Some people need ropes to jump off of to do this oneβ¦ But not you! Ka-POW! Looks like you made her mad. Good. Whats your next move? Keep up the attack or prepare to defend and counter? Try to fool her into thinking youβre only trained in Puroresu skills or use a mixed style? |
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counter in a uh, puroresu way |
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It looks like sheβs committing to charging you. With her size advantage, it probably seems like a safe move. Unfortunately for her, youβre already ready to counter her. Bet she wasnβt expecting that! Now that youβve got her on the ground, you can really put the hurt on. You can go with a straight punch or an elbow drop, or if you think sheβs not going to be getting up very quickly, you can go in for a submission hold. |
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elbow drop! |
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Youβre not sure sheβll be down long enough or out of it enough to go in for a submission, so you go for the classic elbow drop. Here you go! Push off, hop, bounce, hopβ¦ bring up the leg, get the angle of the elbow right, andβ¦ |
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Looks like sheβs still got some fight in her yet. If you could hit her with another one of your signature moves now, thatβd put her down for sure. Now, whatβs that move again? Your opponent on one knee, you, a few paces awayβ¦ |
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It feels like youβve been holding this stupid plasma ball for monthsβ¦ Youβve got this guy locked down, but when are the security robots going to get here? This guy needs to be locked up, not locked down. Something must be malfunctioning somewhere, youβve never seen a fight in the guild building go on this long without the security golems showing- β¦ Well, they finally showed up. Sure, you were fighting, but it wasnβt your fault. Hopefully this will be sorted soon, youβve got a date tonight with Mitch. |
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You decide to look out the window. Youβre not sure why you thought that bar would be loose, but it wasnβt. Well, you can still peek through the bars. Itβs just a very tall room with some prisoner in it. You hope that you get out of here soon, but maybe you should do something to pass the time, just in case it takes a bit? |
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You decide to ask what your cellmates are getting up to tonight to pass the time. Before Phil can answer, Joachim walks across the room to you, gets real close and says, Oh yeah. You could explain what Philβs deal is, but maybe that should be up to him? |
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ask phil to explain |
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Ask the guy in the other cell to explain |
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lmao |
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This guyβ¦ Oh come on, itβs obvious heβs interested in Joachim, and if every time it gets brought up he just denies it heβs never going to get anywhere. Should you take him under your wing and show him how itβs done, or just leave him alone? |
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help him |
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You decide to help the poor guy out. (Make sure not to shoot plasma at them by mistake) This guyβ¦β¦. |
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tell him we need to advance the plot and just explain it yourself ;) |
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Alright, this has gone on long enough. You head over to the door. Well, at least thereβs some way you can help that boy. You probably shouldnβt just let him sit longer in here because heβs annoying. But you could. |
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Well officer robot, he was with me the whole time. I think. Itβs been a few months whatev |
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OR just like, give the robot way too much info laying out the whole situation in front of everybody in cartoonishly specific detail Klaus wont think of this but if thereβs something the robot knows that he doesnβt about all this and weβre getting played then itβll come out, and either way the joachim issue will be all out in the open for ppl to deal with |
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You decide not to try something fancy and just tell the robot the story from start to finish. β one story later β Alright, now just wait a second and youβll be out of here, and maybe even Phil, too. β¦ |
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lol |
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Okay while this is happening better have the guy seize his opportunity and talk to the other guy while the time is still ripe or w/e |
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While you wait, you can catch up with Joachim. That was faster than expected. Alright! Now that this whole thing is over, you can finally⦠what was it you were going to do, again? |
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fuck idk we have that thing with our bf right, we dont wanna miss that but we also have some kinda quest issue that might be time sensitive too maybe bring joachim along to the party and try to do both? uhh fuck idk |
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lets check our quest log |
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As soon as you get outside the cell, Joachim starts walking away. You canβt help but feel like youβre forgetting something, so you decide to check your quest log. Oh yeah, you should go ask Beth what happened with those two vampires that showed up out of nowhere to kidnap Joachim. Phil is obviously not some sort of vampire, so they werenβt working together. Maybe they were each stalking him independently? |
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Why donβt we call Mitch and just check in maybe, could give us a better idea how to plan our immediate future |
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Actually we should walk Joachim home or to his friends or whatever and call Mitch on the way |
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Mitch is coming into town tonight, but youβre not sure exactly when, so you call to check up on him. β¦aaaand call! You get the βout of service areaβ tone. Guess heβs not close enough to town yet. Now that you think about it, you have no idea what happened to Beth after that security golem took you away. You decide to give her a call and check up on her. β¦aaaand call! βOh hey Klaus, whatβs up?β βWell, I finally got out, and I wanted to make sure everything was okay with you. What happened after the security golems took us all away?β βOh yeah, iβm fine. A little bit after you guys got hauled away a handsome blue-haired guy came by and asked me what happened. Said that the vampires must have been looking for new necromancers, since they lost one in the raid recently. Told me to tell my friends who do that sort of thing to stay safe until they figure out whatβs going on.β βOh, cool. What are you up to now?β βIβm just getting a snack then Iβm gonna go home and smoke. Wanna join me?β |
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We can ask Beth to keep an eye on Joachim and call us if thereβs any trouble while we go on our date? Maybe sheβs got a scrying spell so she can do it from home? How many pages are left on the blue sight topic at this point |
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After that whole vampire encounter, that sounds like a nice, chill time. Wait- she did just say she was getting a snack, but then you had to go and say youβll bring snacks. Now you need to figure out a good snack to bring thatβs probably not the one(s) sheβs getting. Maybe something sweetβ¦. or spicyβ¦ or saltyβ¦ or weirdβ¦β¦. Or some combinations of thoseβ¦ β¦ Of course! Now is the perfect time to use your secret snack decider! http://lgoaa.com/extra/decider/ Whatβll you bring? ==================================
Itβs on page 96 right now, so like 225 more posts or something |
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holy shit |
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This owns |
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You decide to bring some spicy Tikos along with you to Bethβs. After teleporting back to the Magicians Guild Hall, you decide to stop in at the gift shop. You donβt know for sure that they have them, but theyβve got a big rack of snacks so they must be there, somewhere. Yep, theyβre right he- Itβs that cute clerk again! With all that youβve done today, it feels like itβs been years, but he was here earlier today when you bought clothes for Kittyβs new body. Youβre going to be hanging out with Beth, then spending the night and then however long heβs in town with your best buddy, Mitchβ¦ do you need anything else? |
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Klaus is a slut, get her number too |
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Since all you want is Tikoβs, you grab a bag and head to the register with the clerk. Getting both sale price without having to sign up and his number, sounds like a good deal. He asks you if you need the receipt, which of course you donβt, so you leave. Who needs a receipt for one bag of chips? β¦ You should probably go home and change before you hang out with Beth. Mitch is coming into town tonight and you want to wear something nicer. At least something with sleeves and no cargo pockets. |
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You head home to change before this evening. Finally, time to get out of these clothesβ¦ Before getting dressed, you decide to check yourself out, to make sure you look good for the date tonight. You decide to try on three outfits: At the back of the closet, from when you loved buying stuff from thrift shops as a joke, Pros: One of your favorite pairs of pants, with the shirt Mitch got as a present for you on a vacation years ago, Pros: And then thereβs always this option, Pros: β¦ Well, which one do you like best? |
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scout uniform imo |
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Button up shirt with the mitch pants Red Menace, baby |
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mostly because making meep draw the scouty shirt all the time would probably drive him crazy |
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the one with the sonic shirt !! |
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The cop cow shirt? |
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You change back into the second outfit, itβs definitely cute and will work for both Beth and Mitch. To make sure youβre ready to go, you take a last look in the mirror. Looking good! Before you leave, youβre not forgetting anything are you? |
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Of course, you didnβt forget to grab the Tikos, but you decide to check your messages real quick before going. Thereβs one from Mitch! It says that the signal is spotty, but he will be there in about an hour. Knowing Mitch, that gives you an hour and a half to hang out with Beth. Better get going! This should be the placeβ¦ These are some big stairs, you hope that no old people live here. The doorβs locked, so you take a look to the side. Hmmβ¦ |
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Click. β¦now what are you waiting for? Oh geez! |
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uh oh did we forget some kitty treats |
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You open the door, and are greeted by Beth, the Witchβs cat. You know that Beth and this cat can psychically communicate, so she probably sent kitty here to show you to her apartment. You follow the kitty downstairs, andβ¦ It stops in front of the vending machines. β¦ Is there some sort of secret door behind these to Bethβs place? Do you have to enter a code? Beth? |
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lmao |
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Looks like the Kitty lured you to the vending machines, it must be hungry. You decide to give the kitty a Tikoβs. β¦ |
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Sorry, give him the whole bag and let him pick his own |
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offer one to her instead :-) |
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i literally imported a giant box of takis b/c of this thanks meep |
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Beth scoops up her Kitty and starts walking- |
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my body is ready |
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Of course youβre ready! You get to Bethβs apartment, and asks you to wait a second while she gets something. |
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WITCH WEED |
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Now for a real choose your own adventure: you get to choose how much of a dumbass Klaus looks like! Press the spoiler to help Klaus make a dumbass face while waiting for a reaction. |
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i love it *clicks 100 times* |
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just making sure I didnβt forget how to draw going to be real ironic when the last picture I ever post in this topic is called welcomeback.png |
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β¦do you dare? Of course you do. |
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Thereβs a bug where itβs duplicating the image in the spoiler tags, so if you want to play with go look at this on the other site if you can You definitely got her good, so you decide to give her β¦ β¦that might have been enough |
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